Minecraft Stockkeeping with OpenComputers
January 29, 2020
I’m doing a fair bit of mucking about in Minecraft lately, specifically with All The Mods 3 Remix. One thing that’s a common problem in modded minecraft is maintaining stock of materials.
random notes, guides, and thoughts…
January 29, 2020
I’m doing a fair bit of mucking about in Minecraft lately, specifically with All The Mods 3 Remix. One thing that’s a common problem in modded minecraft is maintaining stock of materials.
October 11, 2019
After a fair bit of mucking about, I think I’ve come up with a fairly modular way to put together a Minecraft server in Podman. Obviously this script makes quite a few assumptions, so you’ll need to make some changes;
October 2, 2019
Continuing from last post, I’ve also been looking at applying CPU/disk shares and weighting to my various virtual machines to also help regulate load. This is in addition to the per-device IOPS limitations I talked about using virsh blkdeviotune
.
September 23, 2019
As discussed earlier, I’ve switched over to using Jekyll for generating this blog. So far, so good. But what I wanted to do was run the Jekyll serve components in Podman, so I could preview changes without having to have local Ruby installs.
September 20, 2019
In my last post, I talked about how one of my KVM VMs was inflicting very high disk utilization on me. However, there’s some more things about this that has come to light.
September 18, 2019
When I was trying to do some stuff on my home server this morning, I noticed that performance was absolutely awful. A quick examination of the server with top
revealed that the server was getting wrecked by extremely high I/O wait.