- Major Pack Mods
- Modules and Integrations for Major Mods
- Library and Non-Interactive Mods
- The Other Guys
This list was completed for ATM 1.5.2. I’ve attempted to categorize mods somewhat to narrow down some interesting choices to look at.
Mods with links are mods where I either have or intend to record some notes about them. Mods in bold are mods that I thought were particularly noteworthy for my playthrough.
Major Pack Mods
These are the heavy hitters - mods with complete progression systems, huge numbers of machines and other integrated stuff. I haven’t included every one (I left out Refined Storage for example), focusing on the set that I think is most relevant to learn about and get a handle on, at least in part.
Worlds/Dimension Mods
These create entire dimensions with their own gameplay and such.
Mod Name | Notes |
---|---|
Advanced Rocketry | Rockets, Moon landings, planets |
Aroma1997’s Dimensional World | Adds the Mining Dimension |
The Betweenlands | Alternate dimension and a new Survival progression experience |
Twilight Forest | Alternate dimension with its own progression and boss experience |
Kitchen Sink Mods
These add a wide variety of all sorts of stuff, sometimes with a theme, sometimes not, but are powerful / useful enough to be key.
Mod Name | Notes |
---|---|
Actually Additions | Drills, utility machines etc |
Cyclic | Many various helpful blocks and stuff |
Dark Utilities | Various utility blocks |
Draconic Evolution | Powerful end-game gear and machines |
Extra Utils 2 | Miscellaneous extra blocks |
Random Things | Kitchen sink mod with various things |
Reliquary | Various magical items and equipment |
Magic System Mods
Mods which are fairly complete ecosystems with a magical bent. These will usually have their own progression, and they are often much more self-contained than the Tech Systems mods below.
Mod Name | Notes |
---|---|
Astral Sorcery | The magic of the stars. Has rituals, telescopes and such |
Blood Magic | Magic system using rituals, blood rites and alchemy |
Botania | Nature Magic. Has a lot of features revolving around flowers working magical effects |
Electroblob’s Wizardry | Wizard towers, spellbooks, wands and such |
Psi | Has a magic spell system based on programming and logic |
Roots | Magic of the Earth, has rituals and spells for growth and farming |
Thaumcraft 6 | Highly detailed magic mod with golems, crafted spells, backfires etc |
Wizardry | Magic mod with crafted spells |
Tech System Mods
Mods which are fairly complete ecosystems with a technology bent. These usually integrate with other mods, and often lean towards ore processing, power generation and automation systems.
Mod Name | Notes |
---|---|
Applied Energistics 2 | Digital Storage, item/fluid transport and autocrafting |
Ender IO | Machinery, resource conduits and redstone logic |
Immersive Engineering | Detailed tech mod with progression system |
IndustrialCraft 2 | Many electrical machines for various purposes |
Industrial Foregoing | Tech focused on ore processing and the Laser Drill |
Mekanism | Tech focused on factories, ore processing and the Fusion Reactor |
OpenComputers | LUA-coded computers, drones, robots |
Pressure Pipes | Extremely high throughput pipe system for fluids |
ProjectRed | Redstone controls and logic circuits |
RFTools | Machines for many purposes. Shield generators, quarries, dimension builders etc |
Steve’s Carts | Make specialized carts for automating activities |
Thermal Expansion | Machinery and automation |
Xnet | Item logistics mod with conduits and pipes |
Resource Production Mods
Mods which provide much functionality around resource production / collection, power generation and so-on. Other mods will also have this kind of functionality, but these mods specialize in it.
Mod Name | Notes |
---|---|
Advanced Generators | Powergen and steam turbines etc |
Bonsai Trees | Miniature tree farming blocks |
Environmental Tech | Void miners, solar arrays and other tech |
Extreme Reactors | Nuclear reactors for powergen |
Forestry | Adds tree-keeping, bee-keeping, and lots more |
Mystical Agriculture | Farm crops for resources |
NuclearCraft | Nuclear reactors and other high tech stuff |
Woot | Create factories for farming mobs, server friendly |
Tools and Gear Mods
Mods which provide some kind of critical, important or powerful gear, block or capability - but are more focused in purpose than a kitchen sink mod.
Mod Name | Notes |
---|---|
ActuallyBaubles | Magnetizing rings, potion rings, bauble batteries |
Backpack | Craftable, wearable backpacks |
Baubley Heart Canisters | Bauble and parts for greatly increasing health |
Better Builders Wands | Wands for helping build faster |
Building Gadgets | Gadgets for mass block placing/removing |
Compact Machines 3 | Put many machines inside a single block |
Ender Storage | Remotely linked storage chests |
Hooked | Grappling hooks! |
Morph-o-Tool | A multi-purpose wrench, hammer etc |
Nature’s Compass | Biome Finder |
Not Enough Wands | Adds various utility wands |
Overloaded | Expensive and powerful end-game items |
Simply Jetpacks 2 | Jetpacks! |
Storage Drawers | Blocks for holding large amounts of a single item |
Superior Shields | Energy shields |
Thermal Innovation | Fluxbores/saws, magnets, potion quivers and such |
Tinker’s Construct | Tinker’s Construct customizable weapons |
Wireless Charger | A wireless, upgradable charger for RF items in inventory |
Redstone Arsenal | Adds powerful RF powered equipment |
Modules and Integrations for Major Mods
These are subcomponents for Major Mods above, which integrate them with other mods or provide expansions and so-on.
Modules/Expansions for Major Mods
Additional modules / expansions for major mods.
Base Mod | Module | Notes |
---|---|---|
Applied Energistics 2 | AE2 Stuff | Adds some critical blocks to AE2 |
Applied Energistics 2 | Extra Cells 2 | Adds some important blocks to AE2 |
Applied Energistics 2 | WirelessCraftingTerminal | Wireless terminals for AE2 and RS |
Applied Energistics 2 | WirelessFluidTerminal | Wireless terminals for AE2 and RS |
Applied Energistics 2 | WirelessInterfaceTerminal | Wireless terminals for AE2 and RS |
Applied Energistics 2 | WirelessPatternTerminal | Wireless terminals for AE2 and RS |
Ender IO | EnderIO Endergy | High-end conduits and gear for EnderIO |
Environmental Tech | ET Lunar | Adds lunar arrays for night-time powergen to ET |
Forestry | Binnie’s Mods | Extensions to Forestry for more bees/trees etc |
Forestry | Career Bees | Forestry addon that extends bee types |
Forestry | Gendustry | Addon for Forestry for industrializing parts of it |
Forestry | Magic Bees | Magical bee species expansion for Forestry |
Immersive Engineering | Immersive Petroleum | Adds oil wells, pumpjacks and other petroleum things to IE |
Immersive Engineering | Immersive Tech | Adds steam turbines, solar towers and such to IE |
Mekanism | Generators | Power generators for Mekanism |
Mekanism | Tools | Tools for Mekanism |
Mystical Agriculture | Mystical Agradditions | Extensions for Mystical Agriculture |
OpenComputers | Computronics | Adds peripherals to ComputerCraft and OpenComputers |
ProjectRed | Compat | Compatibility for Project Red to other mods |
ProjectRed | Fabrication | Construction machines for ProjectRed |
ProjectRed | Integration | Shrink down redstone logic to tiles |
ProjectRed | Lighting | Lights and such for ProjectRed |
ProjectRed | Mechanical | Expansion and transport for ProjectRed |
ProjectRed | World | Ores and worldgen for ProjectRed |
RFTools | Control | Automation for RFtools |
RFTools | Dimensions | Dimension Generators for RFTools |
RFTools | Power | Power generators for RFTools |
Thermal Expansion | Cultivation | Watering cans |
Thermal Expansion | Dynamics | Itemducts, fluiducts, viaducts etc |
Thermal Expansion | Foundation | Basic materials and tools for Thermal Expansion |
Thermal Expansion | Logistics | Logistics pipes, automation for machinery |
Tinker’s Construct | Armory Expansion | Adds tools and armor parts for other materials |
Tinker’s Construct | Construct’s Armory | Armor pieces for Tinker’s Construct |
Integrations for Major Mods
Mods which provide integration points to get them to interact with other mods. Integrations that go across huge numbers of things aren’t listed here, and are just ‘part of the pack’ in the Library Mods section.
Mod 1 | Mod 2 | Integration Name | Notes |
---|---|---|---|
Applied Energistics 2 | Compact Machines | Capability Adapter | Allows AE2 cable to pass into Compact Machines |
Industrial Foregoing | Various | Integration Foregoing | Integrated Industrial Foregoing with other mods |
OpenComputers | Actually Additions | Actually Computers | Integration for ActuallyAdditions and OpenComputers |
OpenComputers | RFTools | rftpwr_oc | Integration for OpenComputers and RFTools |
OpenComputers | Thaumcraft 6 | ThaumicComputers | Integration for OpenComputers and Thaumcraft 6 |
OpenComputers | Tinker’s Construct | tinkersoc | OpenComputers integration for Tinker’s Construct machines |
Thaumcraft 6 | Various | thaumicperiphery | Integrations for Thaumcraft with Botania, and other upgrades |
Tinker’s Construct | Various | Adds materials from other mods into TiC | |
Tinker’s Construct | OreExcavation | OEIntegration | Integration for OreExcavation into Tinker’s Construct |
XNet | Various | YNot | Adds cross-mod compatibility for XNet |
Library and Non-Interactive Mods
These are mods which you don’t actually interact with, but which supply functionality to other mods, fix problems or somesuch. A lot have just ‘Library mod’, because that’s what they are. A library used by one or more mods.
Mod Name | Notes |
---|---|
AE2WTLib | AE2 Wireless Terminal Library |
AIImprovements | Improves mob AI to be kinder to servers |
AppleCore | Food/hunger API |
AppleSkin | HUD for AppleCore |
Aroma1997Core | Core library for Aroma’s mods |
atmtweaks | Various tweaks for the ATM Modpack |
AttributeFix | Adjusts caps for certain attributes such as armor etc |
AutoRegLib | Library mod |
base | Library mod |
Baubles | Adds bauble functionality |
bdlib | Library mod |
BetterAdvancements | Improves the advancements UI/UX |
BetterFps | Has some FPS improvements |
BetterThanMending | Improves the Mending enchantment |
bloodylib | Library mod |
Bookshelf | Library mod for many other mods |
Born In A Barn | Bugfix for villagers and chunkloading |
BrandonsCore | Library mod |
ClientTweaks | Various quality of life fixes |
Clumps | Bundles together many XP orbs to reduce lag |
CraftingTweaks | Adds buttons to the crafting tables to make them better |
CraftTweaker2 | Customizes mods with a simple scripting language |
Chameleon | Library mod |
classicbar | Updates health bars etc to look better |
CodeChickenLib | Library mod |
CoFHCore | Library mod |
CoFHWorld | Library mod |
CommonCapabilities | Library mod |
compatlayer | Compatibility layer for old mods |
ContentTweaker | Library mod for tweaking recipes |
Controlling | Better keybinding management |
CTM | Allows connected textures |
Cucumber | Library mod for Mystical Agriculture and others |
CustomBackgrounds | Change the background of the MC menu |
CustomMainMenu | Customizes appearance of main menu |
CyclopsCore | Library mod |
DefaultOptions | Delivers default options on updates |
diethopper | Fixes some collision box issues with hoppers |
DiscordSuite | Feeds rich info to the Discord client |
ElecCore | Library mod |
EnderCore | Library mod for EnderIO |
environmentalcreepers | Modifies how creepers explode |
FastFurnace | Makes furnaces work better |
FastWorkbench | Makes the workbench work better |
fencejumper | Allows players to jump fences |
foamfix | Library mod for optimizing Java heap usage |
Forgelin | Library mod |
ForgeMultipart | Library mod |
FTBLib | Library mod |
FTBUtilities | Utilities for server administration |
FTBUtilitiesBackups | Backs up your world on a schedule |
Guide-API | Library mod for making guides |
Guidebook | Library mod for making guidebooks |
iChunUtil | Library mod |
ieclochecompat | Compatibility mod for the Garden Cloche with other seeds |
incontrol | Regulates mob spawning rules |
IndustrialWires | Adds extra wire types for IE |
infinitylib | Library mod |
InitialInventory | Allows customizing the inventory players start with |
InventoryTweaks | Inventory management and sorting GUI |
JAOPCA | Ore processing compatibility for many mods |
JAOPCAAdditions | Ore processing compatibility for many mods |
JAOPCAAgriculture | Mystical Agriculture compatibility for JAOPCA stuff |
jeibees | Bee integration into JEI |
jeiintegration | Other integrations for JEI |
jei | Shows a drillable interface for all possible items and recipes |
justenoughdimensions | Library mod for dimension registration |
JustEnoughEnergistics | Fixes some stuff with AE2 integration with JEI |
JustEnoughPetroleum | JEI support for Immersive Petroleum |
JustEnoughReactors | JEI support for Extreme Reactors |
JustEnoughResources | Shows mob drops, dungeon loot, ore spawn info in JEI |
kjlib | Library mod |
KleeSlabs | Allows breaking only half of a double slab |
librarianlib | Library mod |
LibraryEx | Library mod |
LibVulpes | Library mod |
lostsouls | Modified mob spawning for lostcities |
LunatriusCore | Library mod |
malisiscore | Library mod |
Mantle | Library mod |
matc | Adds crafting crystals to Mystical Agriculture |
mcjtylib | Library mod |
modnametooltip | Shows the mod an item comes from in the tooltip |
Modpack Configuration Checker | Library mod to verify modpack is set up right |
modtweaker | Recipe tweaker |
moreoverlays | Shows chunk boundaries, light levels etc with F7/F9 |
Morpheus | Sleep coordination for servers |
MouseTweaks | Tweaks how mouse dragging etc of items works |
mpbasic | Library mod for modpack authors |
MPUtils | Library mod for modpack authors |
MrTJPCore | Library mod |
MTLib | Library mod |
mysticallib | Library Mod |
NoMobSpawningOnTrees | As it says on the tin |
NotEnoughIDs | Expands available block IDs |
Nutrition | Vary your diet for bonuses |
OpenModsLib | Library mod |
p455w0rdslib | Library mod |
packcrashinfo | Provides extra info when the pack crashes |
packmode | Enables pack modes in the modpack (eg, expert and such) |
parry | Parry projectiles with a shield |
Patchouli | Library mod |
phosphor | Library mod for optimizing lighting |
Placebo | Remaps shapeless recipes to shaped for better performance |
ProjectIntelligence | Documentation system |
QuickLeafDecay | Makes leaves decay fast when trees are cut |
randompatches | Various fixes for MC |
randomtweaks | Various misc. tweaks for MC |
reauth | Permits logging back in again without exiting MC |
RebornCore | Library mod |
RedstoneFlux | Library mod |
ResourceLoader | Library mod for Custom Main Menu |
ShadowMC | Library mod |
SplashAnimation | Makes a splash animation on modpack start |
stg | Allows attacks to go through grass |
Storage Drawers Extras | Make storage drawers from other kinds of wood |
Tatw | Energy conversion library |
tc6aspects4jei | Display Thaumcraft aspect info in JEI |
tesla-core-lib | Library mod |
ThaumicInventoryScanning | Allows the Thaumometer to scan objects in inventories |
ThaumicJEI | Integration for Thaumcraft with JEI |
theoneprobe | Advanced tooltip |
tinkersjei | Adds Tinker’s material info into JEI |
TinkerToolLeveling | Allows TC tools to be levelled up, adding modifiers |
Toast Control | Control what toasts pop up |
topaddons | Added functionality for The One Probe |
UniDict | Unifies recipe output between many different mods |
unloader | Unloads unused dimensions |
valkyrielib | Library mod |
WAIM | Shows better info when a mod is missing |
WanionLib | Library mod |
worldprimer | Run a set of command when a world is first created |
WrapUp | Library mod |
zerocore | Library mod |
The Other Guys
Other mods in the pack I haven’t categorized any other way. There’s quite a lot of really cool stuff here, I just don’t know enough about them to categorize them as critical or otherwise, or there’s some other system I know more about that does a similar function.
Mod Name | Notes |
---|---|
AgriCraft | Breedable, mutatable crops |
Akashic Tome | A book of books, for holding guides etc |
BiblioCraft | Bookshelves, racks/cases, shelves and chest labels |
Biomes O’ Plenty | Adds many new biomes, trees and such |
Bird’s Foods | Adds many foods and ways of cooking them |
Blockcraftery | Framed blocks for aesthetic building (inc. slants!) |
CC Tweaked | ComputerCraft Rewrite - computers, turtles and so-on |
ChatFlow | Allows redirecting / capturing chat messages |
ChickenChunks | Chunk loading mod |
Chisel | Decorative block carving |
Chisels And Bits | Adds more chisels and bits |
Cooking For Blockheads | Kitchens, cooking and more |
Cosmetic Armor Reworked | Allows cosmetic armour to be worn |
Culinary Construct | Build up custom sandwiches and tacos from stuff! |
Currency | Money and vending machines |
Deep Resonance | RF Generators using resonating crystals |
Embers Rekindled | Dwarven Magic Mod |
ExtraRails | Extra types of minecart rails |
Flamingo | Adds a flamingo. Really. |
Flat Colored Blocks | Adds some flat colored blocks |
Floralchemy | Adds a flower which turns oil and fuels into mana |
Funky Locomotion | Advanced pistons and frames that can push more things |
Integrated Crafting | Craft things with Integrated Dynamics |
Integrated Dynamics | Machinery automation |
Integrated Terminals | Monitoring and control for Integrated Dynamics |
Integrated Tunnels | Tunnel config for Integrated Dynamics |
Inventory Generators | Inventory-held RF generators |
Iron Chest | Larger chests |
JourneyMap | Minimap and world mapping |
LagGoggles | Lag analyzer mod |
Lost Cities | Worldgen for abandoned cities |
Malisis Doors | Fancy doors, multiblock doors and so-on |
Mob Totems | Adds totems for AOE effects on mobs etc |
MysticWorld | Adds a lot of extra animals |
NetherEx | Adds biomes and other worldgen features to the Nether |
OpenBlocks | Varions blocks and such |
OreExcavation | Dig out entire veins with one hit |
Plants | Adds lots of different plants to worldgen |
PneumaticCraft Repressurized | Drones, lifts, elevators and such |
PortalGun | A portal gun. Really |
Portality | Customizable portals |
Quark | Kitchen sink mod with lots of varying blocks |
Ranged Pumps | Fluid pumps |
RebornStorage | Addon to Refined Storage for multiblock crafters etc |
Refined Storage | Network-based mass storage like AE2 |
Refined Storage Addons | Wireless crafting grid for Refined Storage |
Roguelike Dungeons | Adds large multi-level dungeons to worldgen |
Rustic | Decoration and agriculture |
Schematica | Record schematics of structures |
Soul Shards Respawn | Create Soul Shards and Cages to make spawners |
Corail Tombstone | Gravestones, and a whole suite of death-related magic |
Tech Reborn | Machinery and tech mod, usually overshadowed by TE and Mekanism |
Transport | A couple of extra minecart tracks and loaders |
Traverse | Adds a bunch of biomes to worldgen |
WaterStrainer | Strainers to catch common items in water |
Waystones | Teleportation via magical waystones built and in villages |
Wetstone | A stone that behaves like a block of water, hydrating farmland |
Worley Caves | Massive, continuous caves in worldgen |
XL-Food-Mod | Adds lots of food sources and cooking |
Xtones | Decorative building blocks |